There is a big (700+ MB) patch waiting for us today it seems, this is for an upgrade to 1.3.x. At the moment, servers are still running on 1.2.86.0, they are trying to fix some minor things before going live with 1.3.x, see here.
Here are the release notes for 1.3.30.0, copied from the official support page:
This is a milestone build, so this patch is a large download (700+M). However, there are some exciting new things in 1.3.x!
* Unrest Protection: Conceptually, this protection represents the attention and presence of the owning nation keeping unrest to a minimum around the port. At the conclusion of a port battle, regardless of who won the battle, we put the port into a state of Unrest Protection for 96 hours. See below for details.
* Mission UI revamp: The same UI Strike Team that brought you chat bubbles and more intelligent chat channels (among other things) last milestone, bring you an overhaul of the Mission UI. Details below.
* Exchange shops: Turn-in missions involving marks, commendations, and the like were cumbersome and time-consuming. We've replaced them with Exchange Shops which are much more efficient. They're explained in some detail in this devlog and in this one.
* The new Pointe-à-Pitre: This updated town was supposed to have been in 1.2.x but it proved to be more challenging than we'd anticipated. It's in now, however, complete with new art and new missions. This devlog and this one give an overview.
* Dueling: The Dueling portion of the new skirmish system is in place. This devlog provides an overview of what is available and what is to come.
Known Issues:
* Yard Armor (and other Navy career missions): Logging out after doing the hard work but before turning in the mission will prevent completion. Be sure to turn in before logging out.
* When you're a member of a group and you win a PvP battle, loot goes into the group loot box even if your groupmates aren't in the battle.
* If you get disconnected during Boarding combat, the results are not what you'd hope or expect. We're working to resolve this ASAP.
* Landmark battles break after someone loses in boarding combat. We keep finding and fixing issues but apparently more remain.
* There are textures that flicker throughout the world. We are aware of several of these and working to fix them, but feel free to log them with screenshots in case we've missed any.
Differences between 1.2.84.0 and 1.3.24.0 include but aren't limited to:
Ships / Outfitting:
* Invincible: Sail patterns appeared in reverse on some sails. Fixed that.
* Mordaunt: Increased the production cost to 35,000 doubloons/durability. Also, when the ship was damaged, debris floated above the deck. Now it rests on the deck as it should. And some sails showed decals reversed. Fixed that.
* Sleek Mordaunt: Increased the cost to 45,000 db/durability
* Valiant: Some sails showed decals reversed. Fixed that.
* Triumphant: Hull damage wasn't showing up graphically. Fixed that.
* Agamemnon: Some sails showed decals reversed. Fixed that. Also, hull damage on this ship didn't show up graphically. Fixed that.
* Alexander: Increased the cost to 45,000 db/durability. This ship was missing a 1 DR boost that it was supposed to receive on its bow/stern. Fixed. Also, some sails showed decals reversed. Fixed that.
* Arcadia: When masts were shot down, debris remained floating in the air. Fixed that.
* Athena: Now, when masts are destroyed, there's a broken mast base instead of a clean and smooth deck.
* Capricieux: Some sails showed decals reversed. Fixed that. Also, customized colorization wasn't showing up on the hull at longer ranges. Fixed that.
* Couronne: Increased broadside damage reduction to 14 and structure to 3300. Also, added bilge pump and fixed a colorization problem. Corrected the sails that would show sail patterns backwards.
* Cruizer: Fixed the bilge pump. No more water inside the hold. Also fixed the cannons that were firing through the sides of the ship instead of through proper gunports.
* Mediator: Aft cannons no longer clip through their gunports and the railing. Also, added bilge pump. No more water in the hold.
* Mignone Indiaman: Fixed an LOD problem with the deck. Also fixed sails that displayed sail patterns backward.
* Deliverance Frigate: Fixed UI to display top speed properly. It was incorrectly reporting a top speed of 15 when the top speed is 14.5.
* Myrmidon: Hull damage on this ship didn't show up graphically. Fixed that. Some sails showed decals reversed. Fixed that.
* Cerberus: Some sails showed decals reversed. Fixed that.
* Heavy San Mateo: Increased broadside DR to 12.
* Trader's San Mateo: Increased broadside DR to 10.
* Hornet: Added bilge pump and moved the bow spray out to the front where it belongs.
* Dolphyn: Some sails showed decals reversed. Fixed that. Also, there was a problem with using customized decals on the rear tri-sails. So customizing sails no longer adds a decal to those sails.
* Oliphant: Hull damage on this ship didn't show up graphically. Fixed that.
* Hermes: Reduced the resources used by the LOD version. This can result in better performance on the Open Sea if there's a Packet Boat in visible range. Also, the flying jib would reappear before its bowsprit did when being repaired. That's backward so we fixed it.
* Mystique: Fixed bilge pump. Also, sail patterns appeared reversed on some sails. Fixed that.
* Hercules: The ship fires 4 swivels but graphically only showed three. Similarly, it fired 12 lower cannons but graphically only had 11. Now graphics match ship stats. Also fixed a colorization bug and improved the look of shot-down masts.
* Sleek Hercules: Decreased the cost to 110,000 db/durability. Added structure and armor bonuses (12.5%), sail bonus (30%). Increased tracking to 21. Set visibility to ~69 miles. Increased acceleration to 2.12, capacity to 195, speed to 16.15.
* Heavy Hercules: Decreased the cost to 110,000 db/durability. Increased armor and structure bonuses to 35%, increased sail bonus to 15%, increased reload bonus to 10%, increased tracking to 16. Increased broadside DR to 11. Increased bow/stern DR to 5.
* MC Hercules: Increased accuracy to 4, increased structure and armor bonuses to 22.5%, increased sail bonus to 15%, increased reload bonus to 18.5%, increased tracking to 18. Set max acceleration to 1.66. Increased capacity to 170, speed to 15.8, broadside DR to 8.
* Pirate Hercules: Increased structure and armor bonuses to 20%, increased sail bonus to 15%, increased reload bonus to 16%, increased target tracking to 18. Added one bow/stern chaser. Set max acceleration to 1.51. Increased capacity to 180, speed to 15.8, broadside DR to 8.
* Postillionen: Reduced the resources used by the LOD version. This can result in better performance on the Open Sea if there's a Postillionen in visible range.
* Prince: Some sails showed decals reversed. Fixed that.
* Raa: Some sails showed decals reversed. Fixed that.
* Raft: Sail showed decals reversed. Fixed that.
* Rowboat: Added bilge pump to keep water out of the hold. Also added oarlocks.
* Chaleur Schooner: You could see the wake through the ship. Fixed that.
* St. Anne Schooner: Corrected the way customized sail patterns show up on the tri-sail. Also, per player feedback, the mainsail now furls.
* Otter Skuda: Damage on one side appeared graphically on the other side. Fixed that.
* Jamaica Sloop: Half the stern windows were always lit and half were not. Now, they're consistent.
* Stralsund: Some sails showed decals reversed. Fixed that.
* Sultan: Customized colors showed up in the wrong spots. Fixed that. Fixed the rear cannons - they weren't lined up with the gun ports. Also fixed the sails that showed sail patterns backwards.
* Trinity: The collision volume (the physics that says how close your ship can get to another ship) now matches the graphical size of the ship.
* Van Hoorn: Sail patterns appeared in reverse on some sails. Fixed that.
* Wenden: Hull damage on this ship didn't show up graphically. Fixed that. Some sails showed decals reversed. Fixed that.
* Dromedary Indiaman: Fixed some graphics issues.
* Yacht: Damage on this ship showed up as black dots. Should look better now.
* Smelling Salts: Looked like they were unsecured cargo and warned about being lost at sea even though they were secured and wouldn't be lost at sea. Now the text matches reality.
* Tar Kegs: It was possible to activate these while in the Open Sea and in town. Now you can only use them in ship space as intended.
* Loot: A few loot items had incorrect text. Fixed that.
* Leibniz's Mechanical Reloader (medium): Is now in the Ship Outfitting: Medium category where it belongs instead of the Ship Outfitting: General category where it didn't belong.
Ship Combat / Skills:
* It was possible to have more than six ships on a side in an ad hoc battle. Fixed that.
* Fixed the bug that caused you to lose all cargo on partial surrender. We've fixed it before but then we find a new way to break it.
* It was possible to get stuck in the "corners" of some combat rooms. We've smoothed out those corners to make it easier to escape.
* While in boarding combat, ships now have 75% resistance to damage.
* You can now board at speeds of up to 10 knots. You can now claim prizes at speeds of up to 8 knots.
* Warning Shot: Now has its own icon instead of using the one for Focused Fire.
* Sometimes it's possible for colliding ships to get stuck together. Usually, in that situation, at least one ship can't fire. If the other can, the one that can't fight back will be sunk. That's not fair. We've been as yet unable to prevent the collision. However, you now have a skill called Untangle Rigging to enable you to get unstuck.
* All repair skills allow repairs at 99% integrity and below.
* Removed career respec item from the junk buyer. You can find career respecs at the commendation exchange shops (more info below).
* Dropped boarding resist from 75% to 60% since it unintentionally stacks with outfitting resistance gear.
Freetrader Skills:
* Expert Carpenter: Reduced repair from 70% to 60% armor, 50% structure.
* Hold Together: Now has its own icon and no longer uses the one for Economy: Production.
* Provision Allies: Boarding: Was clearing when you zoned. Fixed that.
* Rum Ration: Now consumes 5 Kegs of Rum, Rough instead of 1 Rum
* Travel: Now has a more distinct icon instead of just being a mirror image of Battle Preparations: Maneuver.
Navy Skills:
* Break Morale: Stun now lasts 5 seconds.
* Desperate Shot and Last Stand: Now gated on armor integrity, not structure integrity.
* Emergency Repairs: No longer protects from reapplication of debuffs for its duration. Still strips debuffs.
* Escort: The floaty shield now lasts as long as the effect.
* Final Defense: The duration was too high in 1.2. Set to 40 seconds.
* Ultima Ratio Regum: Now has its own icon and no longer uses the one for Vital Strike.
Privateer Skills:
* Death's Embrace: Has its own icon now, instead of using the icon for Burst of Speed.
* Signals: The target of this skill would be set to in-combat. The cooldown for this skill is shorter than the cooldown for the in-combat status effect. Thus is was possible to use this skill to keep another player in combat indefinitely. Fixed that.
Pirate Skills:
* Drink and the Devil: Changed to a click buff instead fo a toggle. 3 minute duration, 15 minute recharge, costs 60 morale, increases turn rate, reload rate, acceleration and damage by 10%. Increases speed by 5%.
* Overloaded Shot: Now as text for a status effect tooltip instead of code.
* Rum Ration : Now consumes 5 Kegs of Rum, Rough instead of 1 Rum
* Run Them Down: Added +7.5% boost to OS speed.
Swashbuckling:
* When you zoned into the AvCom encounter on smaller ships, the Local Map was automatically zoomed out way too far. Fixed that.
* Removed swashbuckling respecs from the trainer shop. You can find them in the same place as the career respecs (exchange shops described below).
Dirty Fighting:
* Reckless Maelstrom: Corrected tooltip to say 40 initiative instead of 50.
* Terrifying Shot: Tooltip now mentions the 50 balance cost.
* Improved Vicious Strike and Vicious Strike: Corrected to deal weapon damage and weapon damage -1 respectively.
Florentine:
* Florentine Masters: They were using Fencing swords. Now using Florentine weapons.
* Flurry: Corrected tooltip to say 30 initiative instead of 40.
* Vicious Thrust: Tooltip now displays the correct range.
Fencing:
* Sprint: No longer requires a target because that was silly. You can no longer Sprint when Hamstrung. You can still Sprint out of the 'dazed' effect. This is intended.
* Strike: Gives 5 initiative when you kill a target with it.
* Vicious Strike: Gives 20 initiative when you kill a target with it. Corrected tooltip to say 0-4 additional damage.
* Improved Vicious Strike: Corrected tooltip to say deals weapon damage.
* Fixed the particle effect on the pistol death emote.